
Valve says that the Steam Deck's battery will last for "several hours" while playing most games, and it maxes out at 8 hours in "lighter use cases like game streaming, smaller 2D games, or web browsing." At a minimum, it should last two hours playing a resource-intensive game. One potential disappointment is the battery life. (We will make sure it can run Crysis, of course, but I seriously do wonder how it fares in something like Hunt: Showdown.) We look forward to putting a Steam Deck to the test with those games and others as soon as we have one. The promotional material includes shots of people playing Doom Eternal, Control, and Jedi: Fallen Order. Valve claims that the Steam Deck has "more than enough performance to run the latest AAA games in a very efficient power envelope." I wouldn't expect it to perform especially well with graphically-taxing games at 1080p or higher, but it should suffice at its own screen's 1280x800 resolution. Weight: Approximately 1.47 lbs (669 grams).Battery: 40Whr, "2-8 hours of gameplay".Wired connectivity: USB-C with DisplayPort 1.4 Alt-mode support up to 8K or 4K USB 3.2 Gen 2.Wireless connectivity: Wi-Fi and Bluetooth.Trackpads: There's two of them, and Valve says that they have "55% better latency compared to Steam Controller.".Controls: Two analog sticks with capacitive touch, D-pad, face buttons, analog triggers, bumpers, assignable grip buttons, "view" and "menu" buttons, gyro.Audio: Stereo speakers that "pack a punch," says Valve, 3.5mm stereo jack, dual mics, multichannel USB-C/Bluetooth output.Storage: 64GB, 256GB, 512GB versions expandable with MicroSD cards.Here are the specifications of the handheld itself, according to Valve: Maybe a better way to think about it is that it's a small PC with a controller attached as opposed to a gaming console." Steam Deck hardware specs You can install whatever you want on it, you can attach any peripherals you want to it.

"We don't think people should be locked into a certain direction or a certain set of software that they can install," Valve designer Lawrence Yang told IGN (opens in new tab).
